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Description[edit | edit source]
The turn-based Combat in Battle Chasers is inspired by the great JRPGs of years past, with three major features: the Mana system; an Active Initiative Bar with random Buffs and Debuffs; and momentum-shifting super Actions called Abilities.
Combat Basics[edit | edit source]
All of your encounters with enemies will play out in the Combat Screen. Combat is turn-based and ends when all the enemies have been defeated. Your Heroes' health and mana pools will persist from battle to battle so be sure to conserve your resources for the more challenging encounters.
- 1 - Initiative Bar
This displays the order that the heroes and enemies will perform their turns. Abilities have different speeds that determine where they appear on the list.
- 2 - Health
This is your heroes' lifeline. When the health meter is drained, that hero will be knocked out and unavailable to fight any further. Use potions and healing spells to keep your hero fighting.
- 3 - Mana
- 4 - Overcharge
By performing basic Actions in combat, heroes will gain Overcharge which acts as bonus Mana that can be used to perform Abilities that consume "Mana". Overcharge can only be used in the current battle and does not carry over once the battle ends.
- 5 - Burst Meter
The burst meter is a communal poll that all heroes contribute to any time they perform actions or take hits during combat. When filled, heroes can perform their Burst Abilities which will consume 1 to 3 segments of the Burst Meter.
- 6 - Combat Buffs
Status Effects (Buffs and Debuffs) that are applied to a character will appear as icons next to their meters.
- 7 - Combat Ability Menu
- 8 - Enemy Meters
Each Enemy will display their current health and buffs. As you defeat enemies you will unlock the ability to see their names and powers in the Bestiary. You can open it during battle to view additional details.