Garrison

From Battle Chasers: Nightwar Wiki
Jump to: navigation, search

This article is a stub. You can help Battle Chasers: Nightwar Wiki by expanding it.

Garrison
Garrison
Nickname The Arena Master
Passive Skills Builds Overcharge faster and has a larger Overcharge pool.
Dungeon Skills
Quickstep A dash that avoids trap damage and adds a massive Haste buff to Garrison if he initiates combat with it.
Flashblind Throws a flash bomb, blinding any creature struck. Affected enemies enter combat Stunned.
Combat Abilities
Burst Heart Bleed, Relentless Assault, Blademaster
Character Trailer

Garrison is one of the Heroes and playable Characters in Battle Chasers: Nightwar.

Biography[edit | edit source]

A legendary warrior and fallen paladin turned sellsword.

Once loyal to the missing hero Aramus, Garrison struggles to escape his own violent past. He's now drawn back into conflict by his sense of duty, seeking redemption for past sins in the defense of Aramus' daughter Gully on her many adventures.

Passive Skill[edit | edit source]

Builds Overcharge faster and has a larger Overcharge pool.

Dungeon Skills[edit | edit source]

  • Quickstep: A dash that avoids trap damage and adds a massive Haste buff to Garrison if he initiates combat with it.
  • Flashblind: Throws a flash bomb, blinding any creature struck. Affected enemies enter combat Stunned.

Combat Abilities[edit | edit source]

Actions[edit | edit source]

Action Description Speed
Parry Reduces all damage taken by 40% until next turn. If attacked while active, Garrison's Attack Power will increase by 5% for 1 turn. Instant
Swift Strike Deals light damage and generates 15 Overcharge. Instant
Sting Deals light damage and generates 20 Overcharge. Applies a Bleed dealing light damage over 3 turns. Stacks 3 times. Instant
Enrage Increases the Attack Power of all heroes by 10% for 3 turns. Generates 15 Overcharge. Instant

Abilities[edit | edit source]

Ability Description Mana Cost Speed
Rallystrike Deals moderate damage and increases Haste for all party members by 10% for 2 turns. 15 Fast
Cleave Deals light damage to the target and a nearby enemy. 10 Very Fast
Warblade Consumes up to 40 Overcharge, dealing moderate damage and adding damage for each Overcharge consumed. 15 Fast
Rage Wave Hits all enemies, dealing light magic damage to each. 25 Slow
Siphon Deals light magic damage to all enemies. Restores a small amount of health for each enemy that is Bleeding. 15 Very Fast
Rupture Deals light damage. If the target is Sundered or Poisoned, also adds a Bleed dealing moderate damage over 5 turns. Stacks 3 times. 10 Very Fast
Warrior's Resolve Removes up 2 debuffs from self. 10 Instant
Berserk Swings 3 times, hitting a target for moderate damage. Gains an additional attack dealing light damage for each critical strike, up to 4 extra attacks total. 20 Slow
Feint Deals light damage and increases Attack Power by 25% for 1 action. 15 Very Fast
Slash Deals light damage and increases Critical Chance by 10% for the next 3 attacks. 10 Very Fast
Blood Bath Strikes all enemies dealing light damage, and applies a Bleed to each dealing moderate damage over 5 turns. 20 Slow
Impale Deals moderate piercing damage. 15 Fast

Burst[edit | edit source]

Level Ability Description Speed
1 Heart Bleed Deals moderate piercing damage and causes the target to Bleed, dealing light damage over 3 turns, ignoring damage mitigation. Instant
2 Relentless Assault Increases the Critical Chance of all allies by 60% for the next 2 actions. Garrison will immediately act again after using Relentless Assault. Instant
3 Blademaster Unleashes a flurry of strikes on one enemy dealing heavy damage. Instant

Perks[edit | edit source]

Swordsman[edit | edit source]

Perk Description Points
Crit Chance Up - Rank 1 Increases Critical Chance by 1.05%. 2
Start Strong Begins battle with +10% Attack Power for 1 action. 2
Second Wind At the end of combat, heals Garrison for a small amount of health. 4
Crit Dmg Up - Rank 1 Increases the damage of critical hits by an additional 5.75%. 4
AP Up - Rank 1 Increases Attack Power by 3.75%. 6
Warblade II Raises the amount of Overcharge that can be consumed by Warblade from 40 to 60. 6
Crit Chance Up - Rank 2 Increases Critical Chance by 5.4%. 8
AP Up - Rank 2 Increases Attack Power by 5.4%. 8
Bloody Criticals Critical hits will cause enemies to Bleed dealing light piercing damage over 3 turns. 10
Swift Strike II Increases the damage of Swift Strike. 10
Honed Blade Increases Critical Chance by 2% each time Garrison attacks. Stacks 8 times. Lasts the entire battle. 12
Crit Dmg Up - Rank 2 Increases the damage of critical hits by an additional 23%. 12
Swordsman Overcharge - Rank 1 Increases Attack Power by 10% per 10 Overcharge used on that ability. Stacks with other Overcharge perks. 14
Rage Wave II Rage Wave's damage will ignore armor. 14
AP Up - Rank 3 Increases Attack Power by 14%. 16
Berserk II When the target is Bleeding, increases the Critical Chance of Berserk by 15%. 16
Enrage II Enrage will also increase the Critical Chance of the party by 5%. 20
Vicious Wounds Bleeds can now Critical Hit. 20

Swordsman Mastery[edit | edit source]

Every 20 points assigned to Swordsman perks will activate the following bonus perks:

Perk Description Points
Critical Mastery Increases Critical Chance by 3%. 20
Attack Power Mastery Increases Attack Power by 6%. 40
Swordsman Overcharge - Rank 2 Increases Attack Power by 10% per 10 Overcharge used on that ability. Stacks with other Overcharge perks. 60
Risk Taker Increases Attack Power by 30% when health is below 30% of maximum. 80
Overpower Increases Attack Power by 6% on a Critical Hit. Stacks 6 times. 100

Wanderer[edit | edit source]

Perk Description Points
Sturdy Increases Stamina by 2.1%. 2
Haste Up - Rank 1 Increases Haste by 1.05%. 2
Parry II Increases the AP bonus when hit while Parrying by 5%. 4
Seize Opportunity 10% chance that any attack will award 20 Overcharge. 4
Conserve Energy Can carry up to 10 Overcharge from one battle to the next. 6
Rally II If Rally lands a Critical Hit, it will award an additional 20% Haste, increasing the amount from 10% to 30%. 6
Cleave II Lowers base damage but adds a Bleed that deals light piercing damage over 4 turns to each target. 8
Haste Up - Rank 2 Increases Haste by 5.4%. 8
Sting II Increases the Bleed damage of Sting over 3 turns. 10
Dungeon Skill Expert Increases the radius of Flashblind, and increases Critical Chance by 10% for the first action, when entering combat with Quickstep. 10
Battle Ready Begins battle with 10 Overcharge. 12
Warrior's Resolve II Warrior's Resolve now removes all debuffs. 12
Wanderer Overcharge - Rank 1 Increases Attack Power by 10% per 10 Overcharge used on that ability. Stacks with other Overcharge perks. 14
Victory Rush Gains 25 Overcharge when landing the killing blow on an enemy. 14
Siphon II Increases the healing portion of Siphon per target. 16
Haste Up - Rank 3 Increases Haste by 14%. 16
Bloodthirsty Garrison's Bleeds now grant 5 Overcharge each tick. 20
Deep Wounds Increases all Bleed damage by 40%. 20

Wanderer Mastery[edit | edit source]

Every 20 points assigned to Wanderer perks will activate the following bonus perks:

Perk Description Points
Haste Mastery Increases Haste by 3%. 20
Dungeon Skill Master Increases maximum charges for all Dungeon Skills. 40
Wanderer Overcharge - Rank 2 Increases Attack Power by 10% per 10 Overcharge used on that ability. Stacks with other Overcharge perks. 60
Survivor Increases Attack Power by 1 for every 7 points of Stamina. 80
Life Leech Heals self for a small amount of health on each attack. 100

Media[edit | edit source]

Trivia[edit | edit source]