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|Nickname||The Arena Master|
Biography[edit | edit source]
A legendary warrior and fallen paladin turned sellsword. Once loyal to the missing hero Aramus, Garrison struggles to escape his violent past. He's now drawn back into conflict by his sense of duty, seeking redemption for past sins in the defense of Aramus' daughter Gully on her many adventures.
Passive Skill[edit | edit source]
Dungeon Skills[edit | edit source]
- Quickstep: A dash that avoids trap Damage and adds a Massive Haste buff to Garrison if he initiates combat with it.
- Flashblind: Throws a flash bomb, blinding any creature struck. Affected enemies enter combat Stunned.
Combat Abilities[edit | edit source]
- Parry (Instant): Reduce All Damage taken by 40% until next Turn. If attacked while active, Garrison's Attack Power will increase by 5% for 1 Turn.
- Swift Strike (Instant): Deals physical damage and generates 15 Overcharge.
- Sting (Instant): Deals physical damage and generates 20 Overcharge. Applies a Bleed dealing bleed damage over 3 Turns. Stacks 3 times.
- Enrage (Instant): Increases the Attack Power of all heroes by 10% for 3 Turns. Generates 15 Overcharge.
- Rallystrike (Fast / Mana Cost = 15): Deals physical damage and increases Haste for all party members by 10% for 2 Turns.
- Cleave (Very Fast / Mana Cost= 10): Deals physical damage to the target and a Nearby Enemy.
- Warblade (Fast / Mana Cost= 15): Consumes up to 40 Overcharge, dealing physical damage and adding additional physical damage for each Overcharge consumed.
- Rage Wave (Slow / Mana Cost= 15): Hit All Enemies, dealing magic damage to each.
- Siphon (Very Fast / Mana Cost= 15): Deals magic damage to All Enemies. Restores health for each enemy that is Bleeding.
- Rupture (Very Fast / Mana Cost= 10): Deals physical damage. If the target is Sundered or Poisoned, also adds a Bleed dealing bleed damage over 5 Turns. Stacks 3 times.
- Warrior's Resolve (Instant / Mana Cost= 10): Removes up 2 Debuffs from self.
- Berserk (Slow / Mana Cost= 20): Swing 3 times, dealing physical damage. Gains an additional attack dealing physical damage for each critical strike, up to 4 extra attack total.
- Feint (Very Fast / Mana Cost= 15): Deals physical damage and increases Attack Power by 25% for 1 Action.
- Slash (Very Fast / Mana Cost= 10): Deals physical damage and increases Critical Chance by 10% for the next 3 attacks.
- Blood Bath (Slow / Mana Cost= 20): Strike All Enemies dealing physical damage, and applies a Bleed to each dealing bleed damage over 5 Turns.
- Impale (Fast / Mana Cost= 15): Deals piercing damage.
- Heart Bleed (Instant / Burst Cost = 1): Deals piercing damage and causes the target to Bleed dealing bleed damage over 3 Turns, ignoring damage mitigation.
- Relentless Assault (Instant / Burst Cost = 2): Increase the Critical Chance of All Allies by 60% for the next 2 actions. Garrison will immediately act again after using Relentless Assault.
- Blademaster (Instant / Burst Cost = 3): Unleashes a flurry of strikes on one enemy dealing physical damage.