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Battle Chasers: Nightwar Wiki
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Garrison
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Garrison
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==Combat Abilities == === Actions === {| class="wikitable" |+ !Action !Description !Speed |- |Parry |Reduces all damage taken by 40% until next turn. If attacked while active, Garrison's Attack Power will increase by 5% for 1 turn. |Instant |- |Swift Strike |Deals light damage and generates 15 Overcharge. |Instant |- |Sting |Deals light damage and generates 20 Overcharge. Applies a Bleed dealing light damage over 3 turns. Stacks 3 times. |Instant |- |Enrage |Increases the Attack Power of all heroes by 10% for 3 turns. Generates 15 Overcharge. |Instant |} === Abilities === {| class="wikitable" |+ !Ability !Description !Mana Cost !Speed |- |Rallystrike |Deals moderate damage and increases Haste for all party members by 10% for 2 turns. |15 |Fast |- |Cleave |Deals light damage to the target and a nearby enemy. |10 |Very Fast |- |Warblade |Consumes up to 40 Overcharge, dealing moderate damage and adding damage for each Overcharge consumed. |15 |Fast |- |Rage Wave |Hits all enemies, dealing light magic damage to each. |25 |Slow |- |Siphon |Deals light magic damage to all enemies. Restores a small amount of health for each enemy that is Bleeding. |15 |Very Fast |- |Rupture |Deals light damage. If the target is Sundered or Poisoned, also adds a Bleed dealing moderate damage over 5 turns. Stacks 3 times. |10 |Very Fast |- |Warrior's Resolve |Removes up 2 debuffs from self. |10 |Instant |- |Berserk |Swings 3 times, hitting a target for moderate damage. Gains an additional attack dealing light damage for each critical strike, up to 4 extra attacks total. |20 |Slow |- |Feint |Deals light damage and increases Attack Power by 25% for 1 action. |15 |Very Fast |- |Slash |Deals light damage and increases Critical Chance by 10% for the next 3 attacks. |10 |Very Fast |- |Blood Bath |Strikes all enemies dealing light damage, and applies a Bleed to each dealing moderate damage over 5 turns. |20 |Slow |- |Impale |Deals moderate piercing damage. |15 |Fast |} === Burst === {| class="wikitable" |+ !Level !Ability !Description !Speed |- |1 |Heart Bleed |Deals moderate piercing damage and causes the target to Bleed, dealing light damage over 3 turns, ignoring damage mitigation. |Instant |- |2 |Relentless Assault |Increases the Critical Chance of all allies by 60% for the next 2 actions. Garrison will immediately act again after using Relentless Assault. |Instant |- |3 |Blademaster |Unleashes a flurry of strikes on one enemy dealing heavy damage. |Instant |}
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