Gully

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Gully
Gully
Nickname The Young Defender
Passive Skills +10% to All damage reduction.
Dungeon Skills
Ground Smash Briefly Stun all nearby enemies. Stun carries over into combat. Also breaks weak walls.
Stoneskin Become immune to dungeon damage and increase defense when entering combat while it lasts.
Combat Abilities
Burst Shielded Assault, Boulder Toss, Might of Aramus
Character Trailer

Gully is one of the Heroes and playable Characters in Battle Chasers: Nightwar.

Biography[edit | edit source]

Gully has long been on a quest to find her missing father Aramus.

Her most prized possession is a pair of gauntlets he left behind, which he used to fearsome effect on the field of battle.

They give her incredible power, but also put her in great danger... she's not the only one who knows of their power.

Passive Skill[edit | edit source]

+10% to All damage reduction.

Dungeon Skills[edit | edit source]

  • Ground Smash: Briefly Stun all nearby enemies. Stun carries over into combat. Also breaks weak walls.
  • Stoneskin: Become immune to dungeon damage and increase defense when entering combat while it lasts.

Combat Abilities[edit | edit source]

Actions[edit | edit source]

Action Description Speed
Defend Reduces all damage taken by 50% until next turn. Instant
Jab Deals light damage and generates 10 Overcharge. Instant
Taunt Draws the next 3 attacks to Gully, reducing the damage of each by 10%. Generates 5 Overcharge and an additional 5 Overcharge when attacked. Instant
Guard Reduces damage on all party members by 22.5% for 1 attack. Generates 10 Overcharge. Instant

Abilities[edit | edit source]

Ability Description Mana Cost Speed
Protection Places a Damage Shield on an ally that absorbs damage. 15 Very Fast
Scatter Shot Deals light damage to the target, and light damage to a nearby enemy. 10 Very Fast
Quakefist Deals moderate damage to a target. 15 Fast
Barrier Swing Deals moderate damage, converting 75% of the damage into a Damage Shield, applied to the most damaged hero at the time. 15 Fast
Guard Punch Deals light damage and reduces Gully's damage taken by 10% for 3 turns. 10 Very Fast
Heroism Places a Damage Shield on all allies that absorbs damage on each. 20 Slow
Earthquake Hits all enemies, dealing light damage to each enemy. 20 Slow
Mantle of Aramus Places a Damage Shield on Gully that absorbs damage. For the next 3 turns, anytime Gully receives damage, she will be Healed for a small amount of health. 25 Fast
Cripple Deals moderate damage and weakens an enemy, reducing their Attack Power by 15% for 2 actions. 10 Fast
Shatter Deals light damage and Sunders an enemy, making them take 20% more Physical Damage for 3 actions. 10 Very Fast
Gravity Punch Deals 5% of an enemy's remaining HP plus moderate damage. 15 Fast
Reckoning ??? ??? ???

Burst[edit | edit source]

Level Ability Description Speed
1 Shielded Assault Puts a Damage Shield on the whole party. While the target remains shielded, their Attack Power will be increased by 10%. Instant
2 Boulder Toss Hits all enemies, dealing moderate damage to each enemy, and Stunning them for a short time. Instant
3 Might of Aramus Unleashes the full power of Aramus' gauntlets, dealing massive piercing damage to an enemy over many hits. Instant

Perks[edit | edit source]

Avenger[edit | edit source]

Perk Description Points
Reinforced Knuckles Increases Critical Chance by 1.05% 2
Critical Retaliation Increases Attack Power by 25% for 1 action after being struck by a Critical Hit. 2
Haste Up - Rank 1 Increases Haste by 2.3%. 4
Initiative Begins battle with 23% Haste for 1 action. 4
AP Up - Rank 1 Increases Attack Power by 3.75%. 6
Scatter Shot II Scatter Shot will deal additional damage to the nearby target. 6
Haste Up - Rank 2 Increases Haste by 5.4%. 8
AP Up - Rank 2 Increases Attack Power by 5.4%. 8
Readiness Starts battle with 5 Overcharge per enemy. 10
Jab II Increases the damage of Jab. 10
Build Up Increases Attack Power by 2% each time Gully is attacked. Stacks 8 times. Lasts the entire battle. 12
Taunt II Taunt now deals damage to attackers. 12
Avenger Overcharge - Rank 1 Covers herself in a Damage Shield, absorbing damage per 10 Overcharge used. 14
Earthquake II Deals additional damage, equal to 20% of damage taken while casting, to each enemy. 14
AP Up - Rank 3 Increases Attack Power by 14%. 16
Avenger Increases Attack Power by 50% for 3 actions when an ally falls in battle. 16
Backlash Getting hit will now deal damage to attackers each hit. 20
Gravity Punch II Deals an additional 7% of remaining HP in damage. 20

Avenger Mastery[edit | edit source]

Every 20 points assigned to Avenger perks will activate the following bonus perks:

Perk Description Points
Attack Power Mastery Increases Attack Power by 3%. 20
Dungeon Skill Master Increases maximum charges for all Dungeon Skills. 40
Avenger Overcharge - Rank 2 Covers herself in a Damage Shield, absorbing damage per 10 Overcharge used. 60
Juggernaut Increases Attack Power by 1 for every 7 points of Armor. 80
Fortress Increases Physical and Magic Defense by 6% for each attack performed. Stacks 6 times. 100

Guardian[edit | edit source]

Perk Description Points
Defensive Fighter Increases Evade Chance by 1.05%. 2
Armor Up - Rank 1 Increases Physical Defense by 4.2%. 2
Defend II Using Defend reduces damage taken by an additional 10%. 4
Stamina Up - Rank 1 Increases Stamina by 4.6%. 4
Critical Defense Reduces damage taken from Critical Hits by 30%. 6
Embolden 10% chance that being attacked will award 20 Overcharge. 6
Barrier Swing II Increases power of the damage shield portion of Barrier Swing. 8
Armor Up - Rank 2 Increases Physical Defense by 21.6%. 8
Quick Healer Increases Healing received by 14.5%. 10
Dungeon Skill Expert Increases the radius of Ground Smash and increases the duration of Stoneskin. 10
Defensive Start Begins battle with a Damage Shield absorbing damage. 12
Stamina Up - Rank 2 Increases Stamina by 18.6%. 12
Guardian Overcharge - Rank 1 Covers herself in a Damage Shield, absorbing damage per 10 Overcharge used. 14
Battle Recovery Heals self for a small amount of health when landing the killing blow on an enemy. 14
Last Resort When health falls below 30%, gain a Damage Shield absorbing damage. Can only happen once per battle. 16
Resilient Increases Physical and Magical Defense by 28%. 16
Guard II Guard will reduce damage taken by an additional 15% for each hero. 20
Empowered Shields Increases the power of Damage Shields by 40%. 20

Guardian Mastery[edit | edit source]

Every 20 points assigned to Guardian perks will activate the following bonus perks:

Perk Description Points
Defense Mastery Increases Physical and Magic Defense by 6%. 20
Stamina Mastery +12% Stamina 40
Guardian Overcharge - Rank 2 Covers herself in a Damage Shield, absorbing damage per 10 Overcharge used. 60
Clutch Defense Takes 15% less damage when health is below 30% of maximum. 80
Shield Assault Increases Attack Power by 25% while a damage shield is active on Gully. 100

Media[edit | edit source]

Trivia[edit | edit source]