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Battle Chasers: Nightwar Wiki
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{{stub}} '''Overcharge''' is one of the [[Combat Abilities]] in [[Battle Chasers: Nightwar]]. ==Description== [[Actions]] are not as powerful as [[Abilities]], but they are free, instant and generate Overcharge, though overcharge will always be used up before Mana, so you can be efficient by using [[Actions]] to build Overcharge before performing your more powerful Abilities. Each Will point past a hero's starting Will increases their maximum Overcharge at max Mana by 1. == Heroes == === Gully === * Can store up to 18 overcharge at max Mana. ** Goes up to 27 with all relevant Beast Perks. * Avenger and Guardian overcharge [[Hero Perks|perks]] apply a Damage Shield to Gully for every 10 overcharge spent. * While her Taunt [[Actions|action]] is active, she gets 5 overcharge every time she is attacked. * Her Embolden [[Hero Perks|perk]] has a 10% chance to give her 20 overcharge when struck with an attack. * Her Readiness [[Hero Perks|perk]] gives her 5 overcharge for every enemy present in the first round of combat. === Calibretto === * Can store up to 20 overcharge at max Mana. ** Goes up to 28 with all relevant Beast Perks. * Artillery and Nature Overcharge [[Hero Perks|perks]] heal the lowest HP ally for every 10 overcharge spent. * His Defensive Matrix [[Actions|action]] builds 5 overcharge when he is attacked. Defensive Matrix II increases the effect to 10 overcharge. <sup>Can it trigger multiple times before his next turn?</sup> * His Innervating Mist [[Actions|action]] applies a buff to all allies that generates 5 overcharge at the start of their turn for 3 turns. Innervating Mist II generates 7 overcharge per turn. His Swift Cleanse II [[Hero Perks|perk]] gives him 5 overcharge for every debuff he removes from an ally. * His Rerouting Systems [[Hero Perks|perk]] gives him 5 overcharge whenever he's attacked. <sup>Is it per attack or per hit?</sup> === Garrison === * Can store up to 45 overcharge at max Mana. ** Goes up to 75 with all relevant Beast Perks. * Swordsman and Wanderer Overcharge [[Hero Perks|perks]] increase Attack Power by 10% per 10 overcharge spent. * His Warblade [[Abilities|ability]] will drain up to 40 overcharge and deal additional damage accordingly. Warblade II will use up to 60 overcharge. * His Seize Opportunity [[Hero Perks|perk]] has a 10% chance to give him 20 overcharge. <sup>Is it per attack or per hit?</sup> * His Conserve Energy [[Hero Perks|perk]] lets him carry up to 10 overcharge from one battle to another. * His Battle Ready [[Hero Perks|perk]] lets him start with 10 overcharge. * His Victory Rush [[Hero Perks|perk]] gives 25 overcharge after killing an enemy. * His Bloodthirsty [[Hero Perks|perk]] gives him 5 overcharge every time an enemy takes Bleed damage from one of his attacks. === Knolan === * Can store up to _ overcharge at max Mana. ** Goes up to 31 with all relevant Beast Perks. * Elemental and Arcane Overcharge [[Hero Perks|perks]] increase Haste by 10% per 10 overcharge spent. * His Conserve Energy [[Hero Perks|perk]] lets him carry up to 10 overcharge from one battle to another. * His Mana Supplement [[Hero Perks|perk]] gives him 4 additional overcharge on his attacking [[actions]]. * His Fiery Will [[Hero Perks|perk]] gives him 3 overcharge at the start of each of his turns. His Savant [[Hero Perks|perk]] gives him 7 at the start of his turns. * His Mana Shield [[Abilities|ability]] applies a Damage Shield that causes an ally to build 10 overcharge when they are attacked. <sup>Is it per attack or per hit?</sup> * His Arcane Explosion [[Abilities|ability]] gives him 15 overcharge if the target is under the effect of Arcane Sickness. * His Mana Magnet [[Abilities|ability]] gives him 15 overcharge if he is struck with an attack that deals Magical damage. === Red Monika === * Can store up to 30 overcharge at max Mana. ** Goes up to 48 with all relevant Beast Perks. * Skirmisher and Infiltrator Overcharge [[Hero Perks|perks]] increase Critical Chance by 10% per 10 overcharge spent. * Her Confident Counter [[Hero Perks|perk]] gives her 5 overcharge for every hit she evades. === Alumon === * Can store up to _ overcharge at max Mana. ** Goes up to 29 with all relevant Beast Perks. * Shadow and Blood Overcharge [[Hero Perks|perks]] increase Healing Power of his next heal by 20% per 10 overcharge spent. ==Trivia== * Enemies that drain Mana like the [[Giant Mana Spider]] will drain overcharge before draining Mana, similar to a [[Damage Shield]]. [[Category:Combat Abilities]]
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