A wanted fugitive, the notorious outlaw Red Monika will do anything for fame and fortune, especially if she's taking it from someone else.
Long time friend and foe of Garrison, whichever suits her needs. She's as quick with her wit as she is her pistol. Despite her roguish nature, she always seems to be around when needed most.
Deals moderate damage. If Stealthed, deals heavy damage instead.
20
Slow
Stealth
Gains the Stealth buff, making Red Monika untargetable by single target attacks, and increasing her Evasion by 25% for her next action.
10
Very Fast
Frost Bomb
Deals light magic damage to each enemy and Chills them, reducing Haste by 10% for 2 turns to each. Stacks 3 times.
10
Fast
Lightning Reflexes
Increases Haste by 35% and Evade Chance by 10% for 3 turns.
10
Very Fast
Cleansing Bomb
Removes 1 debuff from all allies.
10
Very Fast
Fire Bomb
Deals light magic damage to each enemy and Ignites them, dealing light magic damage over 3 turns to each. Stacks 3 times.
10
Fast
Riposte
Deals light damage. If the Counter! buff is active, instead deals moderate damage and applies the Sunder debuff, increasing their Physical Damage taken by 10% for 3 turns.
10
Very Fast
Distracting Shot
Deals light damage and draws the next attack to Red Monika. Also increases her Evade Chance by 30% for the duration.
10
Very Fast
Exploit Weakness
Deals light damage to an enemy. If the target is Bleeding, Poisoned, or Sundered, will spread a light Bleed damage to other enemies, deal light damage per stack of Poison, or will be a guaranteed critical hit, respectively.
Inflicts an enemy with Creeping Death, a Poison that increases in stack size every turn up to 6 stacks and then expires. Each stack deals light piercing damage every turn.
Instant
2
Assassinate
Deals massive damage and enters Stealth, leaving Red Monika untargetable by single target attacks.
Instant
3
Love Bomb
Deals light damage to all enemies and applies Poison, Bleed, Sunder, Ignite, Chill, and Arcane Sickness debuffs on them, dealing moderate damage over 3 turns, lowering their Haste by 10% for 3 turns, and increasing their damage taken by 10% for 3 turns.