Battle Chasers: Nightwar Wiki
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Battle Chasers: Nightwar Wiki
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Dungeons
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{{stub}} '''Dungeons''' are one of the [[Game Mechanics]] in [[Battle Chasers: Nightwar]] ==Description== Dungeons are a random arrangement of hand-crafted rooms, overflowing with traps, treasure, puzzles and lore. [[Enemies|Monsters]] are visible on the map and exhibit unique behaviors when aggressive. Touching a monster initiates the turn-based combat system. Dungeons are loaded with [[traps]], [[puzzles]] and [[secrets]]. Each of the [[Heroes]] has unique [[Dungeon Abilities]]. Before unlocking them at the shops in Harm's Way, entering dungeons is the only way for the player to access crafting tables to forge [[equipment]] and [[Enchantments|enchant]] it, or to craft potions. Each dungeon ends with a unique [[Bosses|Boss]]. Before the boss fight is a red crystal that the heroes can use to fully restore their Health and [[Mana]]. == Difficulty == Before entering a dungeon, there are 3 difficulty settings, the player can choose from: '''Normal''', '''Heroic''', and '''Legendary'''. Each increase in difficulty adds tougher enemies and rewards the player with rarer loot and a Treasure Cache upon defeating the boss. Legendary dungeons are unique in being defeated in combat will reset all progress in the dungeon. ==List of Dungeons== * [[The Iron Outpost]] * [[Path of Fangs]] * [[Junktown]] * [[The Dig]] * [[Deadwatch]] * [[Strongmont]] * [[The Crimson Garden]] * [[Mana Rifts]] == Notes == * After winning the boss fight, the full-heal crystal will turn green. Activating it will fully restore Health and return the heroes to the overworld, right outside the dungeon. * Saving and quitting the main menu while in a dungeon will return the heroes to the overworld dungeon entrance, rather than where they last were in the dungeon. == See Also == * [[Treasure Caches]] * [[Lockboxes]] * [[Exploration Area]] [[Category:Dungeons]] [[Category:Game Mechanics]] [[Category: Locations]]
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