Draws the next 3 attacks to Gully, reducing the damage of each by 10%. Generates 5 Overcharge and an additional 5 Overcharge when attacked.
Instant
Guard
Reduces damage on all party members by 22.5% for 1 attack. Generates 10 Overcharge.
Instant
Abilities
Ability
Description
Mana Cost
Speed
Protection
Places a Damage Shield on an ally that absorbs damage.
15
Very Fast
Scatter Shot
Deals light damage to the target, and light damage to a nearby enemy.
10
Very Fast
Quakefist
Deals moderate damage to a target.
15
Fast
Barrier Swing
Deals moderate damage, converting 75% of the damage into a Damage Shield, applied to the most damaged hero at the time.
15
Fast
Guard Punch
Deals light damage and reduces Gully's damage taken by 10% for 3 turns.
10
Very Fast
Heroism
Places a Damage Shield on all allies that absorbs damage on each.
20
Slow
Earthquake
Hits all enemies, dealing light damage to each enemy.
20
Slow
Mantle of Aramus
Places a Damage Shield on Gully that absorbs damage. For the next 3 turns, anytime Gully receives damage, she will be Healed for a small amount of health.
25
Fast
Cripple
Deals moderate damage and weakens an enemy, reducing their Attack Power by 15% for 2 actions.
10
Fast
Shatter
Deals light damage and Sunders an enemy, making them take 20% more Physical Damage for 3 actions.
10
Very Fast
Gravity Punch
Deals 5% of an enemy's remaining HP plus moderate damage.
15
Fast
Reckoning
???
???
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Burst
Level
Ability
Description
Speed
1
Shielded Assault
Puts a Damage Shield on the whole party. While the target remains shielded, their Attack Power will be increased by 10%.
Instant
2
Boulder Toss
Hits all enemies, dealing moderate damage to each enemy, and Stunning them for a short time.
Instant
3
Might of Aramus
Unleashes the full power of Aramus' gauntlets, dealing massive piercing damage to an enemy over many hits.
Instant
Perks
Avenger
Perk
Description
Points
Reinforced Knuckles
Increases Critical Chance by 1.05%
2
Critical Retaliation
Increases Attack Power by 25% for 1 action after being struck by a Critical Hit.
2
Haste Up - Rank 1
Increases Haste by 2.3%.
4
Initiative
Begins battle with 23% Haste for 1 action.
4
AP Up - Rank 1
Increases Attack Power by 3.75%.
6
Scatter Shot II
Scatter Shot will deal additional damage to the nearby target.
6
Haste Up - Rank 2
Increases Haste by 5.4%.
8
AP Up - Rank 2
Increases Attack Power by 5.4%.
8
Readiness
Starts battle with 5 Overcharge per enemy.
10
Jab II
Increases the damage of Jab.
10
Build Up
Increases Attack Power by 2% each time Gully is attacked. Stacks 8 times. Lasts the entire battle.
12
Taunt II
Taunt now deals damage to attackers.
12
Avenger Overcharge - Rank 1
Covers herself in a Damage Shield, absorbing damage per 10 Overcharge used.
14
Earthquake II
Deals additional damage, equal to 20% of damage taken while casting, to each enemy.
14
AP Up - Rank 3
Increases Attack Power by 14%.
16
Avenger
Increases Attack Power by 50% for 3 actions when an ally falls in battle.
16
Backlash
Getting hit will now deal damage to attackers each hit.
20
Gravity Punch II
Deals an additional 7% of remaining HP in damage.
20
Avenger Mastery
Every 20 points assigned to Avenger perks will activate the following bonus perks:
Perk
Description
Points
Attack Power Mastery
Increases Attack Power by 3%.
20
Dungeon Skill Master
Increases maximum charges for all Dungeon Skills.
40
Avenger Overcharge - Rank 2
Covers herself in a Damage Shield, absorbing damage per 10 Overcharge used.
60
Juggernaut
Increases Attack Power by 1 for every 7 points of Armor.
80
Fortress
Increases Physical and Magic Defense by 6% for each attack performed. Stacks 6 times.
100
Guardian
Perk
Description
Points
Defensive Fighter
Increases Evade Chance by 1.05%.
2
Armor Up - Rank 1
Increases Physical Defense by 4.2%.
2
Defend II
Using Defend reduces damage taken by an additional 10%.
4
Stamina Up - Rank 1
Increases Stamina by 4.6%.
4
Critical Defense
Reduces damage taken from Critical Hits by 30%.
6
Embolden
10% chance that being attacked will award 20 Overcharge.
6
Barrier Swing II
Increases power of the damage shield portion of Barrier Swing.
8
Armor Up - Rank 2
Increases Physical Defense by 21.6%.
8
Quick Healer
Increases Healing received by 14.5%.
10
Dungeon Skill Expert
Increases the radius of Ground Smash and increases the duration of Stoneskin.
10
Defensive Start
Begins battle with a Damage Shield absorbing damage.
12
Stamina Up - Rank 2
Increases Stamina by 18.6%.
12
Guardian Overcharge - Rank 1
Covers herself in a Damage Shield, absorbing damage per 10 Overcharge used.
14
Battle Recovery
Heals self for a small amount of health when landing the killing blow on an enemy.
14
Last Resort
When health falls below 30%, gain a Damage Shield absorbing damage. Can only happen once per battle.
16
Resilient
Increases Physical and Magical Defense by 28%.
16
Guard II
Guard will reduce damage taken by an additional 15% for each hero.
20
Empowered Shields
Increases the power of Damage Shields by 40%.
20
Guardian Mastery
Every 20 points assigned to Guardian perks will activate the following bonus perks:
Perk
Description
Points
Defense Mastery
Increases Physical and Magic Defense by 6%.
20
Stamina Mastery
+12% Stamina
40
Guardian Overcharge - Rank 2
Covers herself in a Damage Shield, absorbing damage per 10 Overcharge used.
60
Clutch Defense
Takes 15% less damage when health is below 30% of maximum.
80
Shield Assault
Increases Attack Power by 25% while a damage shield is active on Gully.